Mathias Heyer

Results 1 issues of Mathias Heyer

``` #version 460 #extension GL_EXT_ray_tracing : require void main() { const vec3 nrm = vec3(1.0,0,0); const vec3 worldNrm = normalize(mat3(gl_ObjectToWorld3x4EXT)* nrm); const vec3 pos = vec3(1.0, 1.0, 1.0); const vec3...

bug
SPIR-V
GLSL/ESSL
sev:miscompile