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Characters are spawned in the sky?
As opposed to the example when training with my own animation the a large portion of the characters are spawned in the sky and just keep raining down. What could be the cause of this and how to fix it?
So i played around with the settings in the config and i figured that after setting the "hybridInitProb" to 0 no more falling from the sky occurs. I looked deeper into the code and found that hybridInit initializes the actor at a random frame within the animation.
Now, my skeleton is quite large in its size (1cm = 1unit) (although i scaled it down a lot (with the scale parm, "scale": 0.056444, in the retarget config?)). I will attempt to scale down my skeleton in my 3d Tool and see what this does for me. If it doesnt do anything good, changes to the function get_motion_state of the MotionLib class must be made.
sounds like maybe the height in your motion data is wrong. You should check the z coordinates of the root position in your retarget data to make sure the character is on the ground and not floating in the air.