Ruby Mamistvalove

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I'm getting an error during cmake: ``` CMake Error at /usr/local/lib/cmake/Qt6Qml/Qt6QmlMacros.cmake:126 (message): Called without a module version. Please specify one using the VERSION argument. Call Stack (most recent call first):...

Nevermind, I added `VERSION 1.0` to line 64, but the app seems to crash: ``` QQmlApplicationEngine failed to load component qrc:/ExampleProjectApp/example.qml:15:5: MarkdownTextEdit is not a type ```

I'm using Qt 6.5.0. Using the mentioned repo I get this error: ```clang Undefined symbols for architecture x86_64: "qt_static_plugin_QtQmlPlugin()", referenced from: StaticQtQmlPluginPluginInstance::StaticQtQmlPluginPluginInstance() in qmlplugin_init.cpp.o ld: symbol(s) not found for architecture...

Yay! it works! Do you think you can make editing work as well?

BTW, I'm getting the following runtime errors if helpful: ``` qt.svg: Cannot open file ':/media/go-top.svg', because: No such file or directory qt.svg: Cannot open file ':/media/go-top.svg', because: No such file...

Oh okay, I hope you succeed! We won't be able to incorporate this into our app without editing.

Haha yes. Okay, **crossing fingers**.

From my testing, it seems like tqdm is the culprit. If I use tqdm on regular multiprocessing.Pool() it slows it down significantly. Did someone else experience this?

> For sure related to our custom resizing implementation, which can be found in the code by looking for m_canStretchWindow. While it would be nice to fix it, this code...

> I could be wrong, but I believe once we go "frameless mode", we have to (or had to) deal with window decorations and window controls ourselves... Exactly. It's a...