Portable
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a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习
Portable
a collections of rendering techniques based on d3d11 for study
Feature
- [x] Physically based rendering (Cook-Torrance)
- [x] Standard deferred rendering
- [x] Tile based deferred lighting
- [x] Clustered based deferred lighting
- [x] Cascaded Shadow Mapping
- [x] Exponential Shadow Mapping
- [x] Parallax corrected cubemap(proxy geometry, distance texture)
- [x] Screen space reflections
- [x] Screen space ambient occlusion
- [x] Parallax occlusion mapping
- [x] Camera motion blur
- [x] Object motion blur(from unity)
- [x] Irradiance volumes
- [x] TAA
- [x] Separable subsurface scattering
- [x] Volumetric light
PBR
CDR
TBDR
Irradiance Volumes
CSM + ESM
ESM + PCSS
VCT indirect diffuse + specular
Separable SSS
skin transmittance
Volumetric light
Camera motion blur