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a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习

Portable

a collections of rendering techniques based on d3d11 for study

Feature

  • [x] Physically based rendering (Cook-Torrance)
  • [x] Standard deferred rendering
  • [x] Tile based deferred lighting
  • [x] Clustered based deferred lighting
  • [x] Cascaded Shadow Mapping
  • [x] Exponential Shadow Mapping
  • [x] Parallax corrected cubemap(proxy geometry, distance texture)
  • [x] Screen space reflections
  • [x] Screen space ambient occlusion
  • [x] Parallax occlusion mapping
  • [x] Camera motion blur
  • [x] Object motion blur(from unity)
  • [x] Irradiance volumes
  • [x] TAA
  • [x] Separable subsurface scattering
  • [x] Volumetric light

PBR

CDR

TBDR

Irradiance Volumes

CSM + ESM

ESM + PCSS

VCT indirect diffuse + specular

Separable SSS

skin transmittance

Volumetric light

Camera motion blur

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