Vitaliy
Vitaliy
Ignoring `EHM_NEVER` works fine for WebGL: https://github.com/minetest/irrlicht/blob/cfb73d07d7248ef3dd3876f139a59d568244968e/source/Irrlicht/CWebGL1Driver.cpp#L77-L95 So should be fine on GL3 as well, as long as is done properly and systematically and doesn’t cause any leaks (Irrlicht way...
@sfan5 no it isn’t. Only #232 is, with #250 and this one together.
@calebabutler Any news on this? And on EHM_NEVER on index buffers: I now think just ignoring one is wrong, it’s better to handle it the same way as vertices, moving...
Thanks. One device less.
Reapplied.
Reapplied. @Desour
> It's a bit sad that we're loosing the alignment. Alignment? Oh wait, you’re likely still using a monospaced font. Okay... > How hard would it be to replace the...
Reapplied. Yes, it has to be reapplied when pretty much any other PR is merged. For the obvious reason. Maybe it’s better to split it in parts?
What else holds the import, then?
Note that it *does* convert colors into format OpenGL expects, or finds a weird OpenGL format (like GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV) that matches its own. The latter is not possible on ES,...