Results 196 comments of Vitaliy
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> the fog does not render and nodes just appear into the view cone: That’s not what I see on the screenshot. I *do* see the fog. What I don’t...

@sfan5 That header is only used when shaders are enabled. But Irrlicht own shaders may very well have the same issue. Explicit `highp` keywords would solve it then and they...

> Try to identify long outdated code and fix it (ancient Windows/OSX, other API/compiler support or workarounds and similar things) See #157 and #158. Also, #160 but that one may...

> we will need vertex tangents from what I know. What’s about fully custom vertex types? With unified, shader-only driver that shouldn’t be too hard. It has some support for...

Not our bug. Someone had to pass that invalid vector to Mesecons. Now, intercepting invalid arguments at API level (`mesecon.receptor_off` in this case) is possible. It is also possible to...

> my line 221 in the download I marked with this release > ` local cbox = obj:get_properties().collisionbox` That line was there until Sep 21, 2019. Closing as clearly outdated....

> Imo it would be better if cooldown was in server steps rather than in seconds. It would be much more reliable, and one could build circuits that are guaranteed...

The issue is unclear, and the author doesn’t and won’t respond (his account is deleted).