num421337

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I don't necessarily need any mipmapped textures, but I would love to be able to get the ones partaining to menus, cutscenes, title screens, and things that I can have...

I appreciate you taking a look at my files. At least I have an idea of what I should try next....any idea at all on how I can go about...

sadly I have no clue how to do that. the only thing I've found is some code referencing TIM2 files in what looks like the elf file [SLPM_651.zip](https://github.com/marco-calautti/Rainbow/files/1849621/SLPM_651.zip)

![image](https://user-images.githubusercontent.com/29212958/37934385-06b100f2-311c-11e8-9aa9-77e06ae37136.png)

I was having some hope to crack this game open considering a few of the .pzz files have proper tim2's in them like this one found in sd0a0.pzz ![image](https://user-images.githubusercontent.com/29212958/37934521-73ac9b58-311c-11e8-8681-6c2f90edbefe.png)

I appreciate the responses. I guess I'll either deal with not being able to get it working or try to find help elsewhere. Thanks again

I'm having the same problem it allocates tons of memory and then fails

> It appears I did have the problem on the latent-diffusion repo as well, but I fixed my problem on both by adding `os.environ["PYTORCH_CUDA_ALLOC_CONF"] = "max_split_size_mb:4096"` near the start of...

entirely possible it's a 6gb GTX 1060. not horrible but not new or anything