Joshua Miller
Joshua Miller
Also, you need Continuity & Indium for Patrix CTM, and colormatic for tinted blocks like concrete, terracotta, etc
1.19.3 resource packs work fine on 1.19.4 so that's not really a concern. You can use any resource pack though, I just like & recommend Patrix. As for Colormatic, that's...
I'm assuming you've been using the latest release; I'm pretty sure that's a bug with FXAA that is now fixed in the latest in-dev release on github: https://github.com/Null-MC/Arc-Shader/archive/refs/heads/main.zip
That is an unfortunate bug with the new AMD drivers. I haven't been able to identify exactly what causes it (since I don't have AMD GPU to test with), but...
Are you using the latest Iris 1.6.10? Optifine is not supported, and Oculus may not be up-to-date with Iris enough for the features I use.
Sorry for the late reply, but this is not something I've seen happen before with Arc so I'm not even sure where to start. Can you provide a screenshot with...
There isn't a reliable way to detect Iris yet; they just added a flag for it, but I can't reliably use it until the Iris 1.6 release stabilizes. As for...
Right, you need 1.6 for the advanced features. You can grab the latest Iris 1.6 beta 3 from the Iris disord: https://discord.com/channels/774352792659820594/1088486917307383848
you need voxelization for floodfill too; for block-light shadows you need ray-tracing, which gets very expensive & complicated
if you're saying you don't have an "RTX" card, then that is irrelevant since optifine/iris shaders cannot use that hardware anyways. You do not need RTX hardware for ray-tracing, that's...