Joshua Miller
Joshua Miller
Alright, yeah I figured. I've already added a lot of custom components, was hoping to avoid RenderCore but it looks like I'll be diving in anyway. Thanks!
The commit looks good, my main issue is that I don't use Jenkins anymore (for several years now) in favor of Kubernetes. If I can find a containerized version of...
Sorry for the late response. It was planned for the CI implementation to also create the release tags, but was not implemented. Currently there is no active CI implemented, and...
@pjmagee I had to look at this twice to see what you were actually doing, I didn't catch the inner job lookup on first pass. The first portion of what...
When dynamic-block physics are enabled, it cause the lighting to be done incorrectly - making things much brighter than they should be when sun is above. OFF: ...
interesting, you are correct. I figured the collision box was hard-coded. Fair if that's not a bug then
Patrix 128x; older versions (1.18) are available for free on his Patreon if you wanted to test yourself. https://www.patreon.com/posts/update-48-68543115 you only need the "basic" pack
 I also tested with my own pack (Textureless + Models) out of curiosity, and it seems to work fine.
same issue, the normal/tangent/midcoord attributes are incorrect/unset.