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Template unity project preconfigured with ASW for the Oculus Quest 1 & 2 using a custom render pipeline

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material is legit so they should generate motion vector Is it the pose control teleporting them each frame?

Trying to load the project into Unity 2022.3.16f1 I get the following errors on startup: > Library\PackageCache\com.unity.visualeffectgraph@70f6ba3716\Editor\GraphView\BoundsRecorder\VFXBoundsRecorder.cs(312,48): error CS1061: 'VisualEffect' does not contain a definition for 'GetCurrentPadding' and no accessible...

Hey the text from textmeshpro jitters when we move the head. I tried the textmeshpro in the VR-UnityGraphics Git too, but the same problem persists. Can you help me out?...

So it seems there is a typo in the example scene where the "wrap" toggle is. I assume that is supposed to say "warp". Weirdly the framerate dropped significantly when...

Shader error in 'Hidden/VFX/VFX CustomShader/System/Output Particle Quad': 'SampleGradient': ambiguous function call at line 2326 (on vulkan) Compiling Subshader: 0, Pass: , Vertex program with FOG_EXP2 Platform defines: SHADER_API_MOBILE UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_DLDR_ENCODING...

There is jitter when moving objects with the "test_unlit_shader_color" material. It's not visible on the spinning cube, but you can see it if you place the material on a cube...

The MiniRig's camera has a missing script. Using Unity 2021.3.22f1, fresh install, nothing changed