unity-application-spacewarp
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Jitter when moving object with unlit shadergraph shader
There is jitter when moving objects with the "test_unlit_shader_color" material. It's not visible on the spinning cube, but you can see it if you place the material on a cube which is attached to the hand and move it. This only happens with the unlit shadergraph shader, the URP/Unlit works fine.
yea i seen this one as well before , i didn't write the shadergrpah bindings , maybe try posting this here https://github.com/Oculus-VR/Unity-Graphics/issues and reference this commit : 30e14a2 u should get a more detailed info form the oculus ASW devs