Nukadelic

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its not a upm , its a project , clone and open

upgrade to shader graph v14 to get access to vertex-id node ![image](https://user-images.githubusercontent.com/6582633/224661435-964c7b3d-9d12-48f8-a131-1802eaeda467.png)

http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Shader_Editor/Vertex_ID

Same thing in shader graph , the tangent texture is not connected anywhere , from the looks of it - it's not being used , similar case for the hlsl...

share an example project to replicate this error

~~Tried on few unity versions don't remember having this problem on 22.3 , might be an editor version conflict , but try remove the custom vfx graph package and replace...

[https://github.com/nukadelic/unity-application-spacewarp/tree/2023.2](https://github.com/nukadelic/unity-application-spacewarp/tree/2023.2) did you try this one ?

Are you sure you are using the `2023.2` branch ? I just cloned the 2023.2 branch and Build it using `2023.2.0b10` (beta) , installed it and run it on my...

That's a bit odd , there is nothing at line `EditorUtils.cs:201` , and it should have thrown an error at line `EditorUtils.cs:206` instead. Where is your project located ? Try...

So i recently tried again and I think the found the problem , build and ran logcat and it says the binary is in the wrong arch ( detected 32-bit...