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A Game Framework

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## Related Issue(s) - Close #188 ## Changes - During the build of `Example` with the `Release` build type, `assets` and optionally the `config.json` (with `-DCOPY_PTSD_CONFIG=ON`) will be copied to...

bug
enhancement

## Related Issue(s) - Fix #187 I forgot that `std::string_view` requires the referenced string to be valid while accessing it. 💀

bug

We disabled other build types to pass CI (commit 173d40c) due to a rush deadline; now it's time to address those changes.

bug
enhancement

### Problem ![Screenshot 2024-05-03 115425](https://github.com/ntut-open-source-club/practical-tools-for-simple-design/assets/58562009/916169fc-ef49-4cbf-9ea5-db7b0a96f583) 會與config.json不一樣 會有亂碼 ### Steps to reproduce 0 ### Expected behavior 0 ### PTSD version commit b55fbeb4 ### Operating system/version win11 ### CMake version unknown ###...

bug

Some games such as pixel or 8-bit games don't benefit from anti-aliasing as it makes the assets look blurry. We can add a flag in `Util::Image` to toggle between `GL_LINEAR`...

enhancement
good first issue

Separate `Animation` and `Image` *maybe breaking?

enhancement

ref: https://stackoverflow.com/questions/143174/how-do-i-get-the-directory-that-a-program-is-running-from#198099

help wanted

### Problem Same As Title, i think it is AssetStore Bug. but I don't know why Inter font can work well ### Steps to reproduce 1. Clone commit 823926c(main branch)...

bug
help wanted