RustRoguelike
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This Rust Roguelike is a Roguelike written in Rust.
In this situation, the golem on the right can't seem to path to the player. Action log included.  [action_log.txt](https://github.com/nsmryan/RustRoguelike/files/8238572/action_log.txt)
Weapons are currently cool, but are too strong. We need to figure out how to nerf them a bit. One idea is to make them stun for fewer turns. I'm...
focus on design and useability focus on story focus on game progression | |-->Begin playtesting on some level (sprite-version) | Return to Unity implementation with a clearer path create animations...
Should we add wall jump?
In the action log below, the golems will move around and continue to enter investigation mode forever as the player waits through turns. [action_log.txt](https://github.com/nsmryan/RustRoguelike/files/8212052/action_log.txt)
Currently, the shield bash does not attack the tile adjacent to the player, but rather the tile one spot away. I think we may have done this to make sure...
I got into a situation where I stepped on a wall trigger and walked through the area now opened where the wall was. A golem came after me and triggered...
Currently the armil golems track the player in the same way as the regular golems, which means that if the player just stands still, then they can't be detected. I...
Some ideas of ways that the player could finish a level: reach an exit tile reach the exit tile with a key press a trigger to unlock the exit, perhaps...