RustRoguelike
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Weapon Nerfing
Weapons are currently cool, but are too strong. We need to figure out how to nerf them a bit.
One idea is to make them stun for fewer turns. I'm not especially keen on this idea but I would be willing to try it-- I could be wrong.
Another idea is to make the weapons break. This prevents the player from making a build around a weapon, but it does nerf them and make them a consumable.
Another idea is to make attacking with a weapon take one energy.
There could also be a cool-down on golem-stunning, so that you can't stun them in consecutive turns. This would have to be communicated to the player.