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This Rust Roguelike is a Roguelike written in Rust.

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We only use one yaml file, and it doesn't really have to be a separate format. This will not remove the serde dependency, as this is used to save and...

long term

I think that it is worth changing the golem behaviour so that they can still track you while they are stunned. This would nerf weapons a bit.

enhancement

In the image below, the golem was not able to find a path. Maybe the path was too long? It's not the end of the world but might be worth...

Cleanup

Currently, using the spear while running only attacks the tile two tiles away in the direction of the attack. Ideally, it would cause an attack to occur both one tile...

Cleanup

Throwing stones directly at golems should be a special case. Currently, golems simply investigate the location of the sound. However, having a stone thrown at them is different, they should...

Cleanup

Golems should only be able to attack the player overtop an inter-tile wall if the player is in the running or walking state. In the crouching state, the wall should...

Cleanup

Thinking about the 3D game, I think that it might be best to make the lantern tile impassable for the player/golems. I could make the model for the lantern smaller,...

Cleanup

Instead of using the first message in the queue, AIs should check for the most urgent message. This would be the first Hit message, or the latest sound message.

I wanted to create a place to write down random thoughts that don't necessarily belong in any specific git issue.

I had a thought about the progression of abilities in the game, inspired by the progression of pets in Super Auto Pets. Maybe we should categorize the abilities, both the...

Idea
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