RustRoguelike
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Golem tracking while stunned
I think that it is worth changing the golem behaviour so that they can still track you while they are stunned. This would nerf weapons a bit.
This is related to #418, where throwing stones stuns golems, so they don't track you down because they forget where you are.
The change to make is to have golems perform normal state changes when stunned, but to suppress movement/attacks. This way they will track you, investigate, etc, while stunned.
I made the smallest change to get this to work- golems no longer transition to idle when stunned. They do not track player movement, attacks, or sounds, however.