RustRoguelike
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This Rust Roguelike is a Roguelike written in Rust.
Using the dagger currently attacks the adjacent tile in a selected direction. Instead, to make the dagger easier to use, the player should move in that direction and then attack...
I find that it can be difficult to use the grass abilities effectively. I think that we should change the grass wall ability so that the wall comes out away...
This is an attempt to clarify and provide a clear path. All of the specifics are subject to change, but this provides a baseline. Combine stamina into general energy stat...
A group of golems can get into a loop where they go between attacking and investigating.
They don't seem to stun for as long as I would have thought.
Try to figure out if they need to be explicitly kept and maybe aren't handled.
The tall grass tile should be given the same shadow that is used for the full-tile wall.
Look at the stun marker again- try to draw something that is easier to see as the player. This may be different from the original attempt, when the textures where...
thread 'main' panicked at 'Component not found for entity!', C:\msys64\home\nsmry\RustRoguelike\roguelike_utils\src\comp.rs:54:13 stack backtrace: 0: std::panicking::begin_panic at /rustc/7737e0b5c4103216d6fd8cf941b7ab9bdbaace7c\library\std\src\panicking.rs:616 1: roguelike_utils::comp::Comp::lookup at .\roguelike_utils\src\comp.rs:54 2: roguelike_utils::comp::impl$2::index at .\roguelike_utils\src\comp.rs:103 3: enum$::msg_line at .\roguelike_core\src\messaging.rs:604 4: rl::output_messages...
If you cursor over a golem, exit cursor mode, and re-enter, the overlay for the golem is still shown.