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Simpification of Mechanics

Open MicroChasm opened this issue 2 years ago • 0 comments

This is an attempt to clarify and provide a clear path. All of the specifics are subject to change, but this provides a baseline.

Combine stamina into general energy stat Give players 9 energy to start every level, with a max of 14 Give the player 4 talent abilities to start, which don't change The player gets three class abilities, and then gets the fourth after completing 6 levels The way that the player changes over the course of the game is by choosing 1 of 3 artifacts, which are presented after the first level, and then once every three levels. Artifacts are labeled as active or passive. The player can choose up to three artifacts, with up to two of them being active, which go on the "c" and "v" keys. There are four classes: Body, Grass, Stone, Wind.

MicroChasm avatar Sep 01 '22 06:09 MicroChasm