nscimerical

Results 6 comments of nscimerical

Sequenced actions could be used to help solve the chicken and egg problem right? I figured this could help solve this [issue](https://github.com/pulumi/pulumi/issues/3021). For my use case though, I am using...

Just came across this issue after moving from JetBrains Rider. Think we could get this in as a vscode-csharp editor feature while we wait for the folks at [Roslyn](https://github.com/dotnet/roslyn/issues/12363)? The...

I've recently reached Animancer on my search for a 100% tick accurate animation system. This asset has been talked about on the Photon and Fish-Net discords and I think is...

@jiristary I just read those documentation pages and they are great! Pretty much explains all the current animation options for netcode development in Unity. After spending a month playing around...

This is just my personal opinion but I think there is no need to do a lot of these (Overrides and Groups for example) because they should be done by...

I look forward to the Inertializaton technique being implemented. It would certainly ease the burden for networked games. Regardless if it would be part of Fleximotion or a new package,...