nrader

Results 7 issues of nrader

When multi-threading with default runner, it seems there is big overhead for me. When i profiled with Unity profiler, system updates sometimes can take twice more time to execute for...

enhancement

As the title states, currently DefaultECS cannot be used with unity3d il2cpp compilation backend due to `System.Reflection.Emit` code inside framework. The problem here is that, unlike some other AoT compilation...

Another weird bug i stumbled on. So here is the code. Component: ``` public struct CommandsComponent { public CommandsComponent(Queue queue) { Commands = queue; CurrentCommand = null; } public Queue...

Basically what i already described in #178 plus readme update.

So we are using this framework for quite some time now, and there there a few things that worth pointing out i my opinion. 1) `useBufer` on systems being false...

Not exactly an bug, but currently "Unity Attach Debugger" menu entry only detects Unity Editor instance, but ignores Player instances that are built with "Scripts Debugging" enabled. So it would...

**Platform** Linux x64 **Version** 4.7.4 **Describe the bug** When creating new game and selecting it as multiplayer one and adding another human player, it failed for me. The server log...

bug
Will not stale