David "novalis" Turner
David "novalis" Turner
I agree with this, but it's a bit tricky (in part because one doesn't always have the necessary submodules open). Happy to review a patch.
Thanks for the detailed report. I just ran your script on Debian, and it works fine, so I am extremely tempted to blame Windows. I don't have a Windows machine...
BTW, I notice that you are adding a README.md file to the meta repository. We have no files (other than .gitmodules) in our meta repo, and git-meta has some code...
When was this completed? I don't see it in !581.
Just use my fork, which fixes this (among other issues)
No, I haven't addressed the speed issue. In the long run I would like to build an index over the code that can be kept in-memory and use Facebook's watchman...
[material_2d.txt](https://github.com/RodZill4/material-maker/files/9472563/material_2d.txt) Something like this -- but I have no idea what to do for Unity or Unreal, so ignore those parts.
I think a clock node could work. If I create a math node with the operation as fract(A), and set A to $time, that does what I'm imagining. Of course,...
Ah, thanks -- I somehow missed that document. It might be worth adding a separate subsection on animation, but not strictly necessary.
Well, I can definitely see why this issue has been open for a while :). Will try again.