notnullnotvoid

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When you say "doesn't look right", what do you mean exactly? What do you expect the gif to look like? If there is a high-quality source for the image, having...

There is a lot of dithering because you pass a value of 8 for `maxBitDepth`. If you pass a higher value, it will be less noticeable. I recommend using 16,...

The short answer is **no, you cannot in general avoid dithering with any gif exporter**, including this one, because the gif format is fundamentally limited to 256 or fewer colors...

The flashing is a result of quantization bit depth changing from one frame to the next, as it tries to use the highest possible value for each frame. The quick...

I did file an issue. You're looking at it.

If I understand correctly, if the `texFactor` is moved into the W component of `position` and the `vec2 texScale` is changed to use a `mat4 texMatrix` instead, it will be...

That's the testing/benchmarking data. The idea was for contributors to be able to pull down the repo and use the same setup that I use to test their changes, while...

Yep, this one slipped past me as I didn't get any warnings for it on the compilers that I test with. I'll have to take a look at what code...

Thanks for letting me know. I didn't expect someone would use this library on the 3DS, that's very cool! In the interest of keeping things simple, I'll probably just make...

I didn't know TIC-80 used msf_gif, that's pretty cool to learn.