Meru

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Editing `launcher-settings.json` exePath allows you to launch whatever from the launcher. After cobbling together this tiny file: ```bash export LD_LIBRARY_PATH="/path/to/SteamLibrary/steamapps/common/Cities_Skylines/doorstop_libs":${LD_LIBRARY_PATH} export LD_PRELOAD=libdoorstop_x64.so:$LD_PRELOAD ./Cities.x64 $@ ``` Attempting to launch it shows...

This solution used to work but v4l2 updated and now I'm getting this error ``` [v4l2 @ 0x55d4d1400fc0] ioctl(VIDIOC_G_FMT): Invalid argument Could not write header for output file #0 (incorrect...

It was due to this issue. Ignore me. https://github.com/umlaeute/v4l2loopback/issues/172

I get the exact same error. Some people have had success by just renaming the app. Most likely a video driver issue.

https://gist.github.com/notfood/4937609d291bf79316eb60cc818fde17#file-steam-system-information-txt

I don't see a way to enable it. I can play Witcher 3 and Skyrim.

D:OS2 updated to "Definite Edition" and can't run anymore.

Could it be that the people running it have simple 2.1 audio and D:OS2 is trying to do something fancy for 5.1/7.1 users?

This is due to lag and client computers unable to keep up. Enable pause on autosave and wait a bit before unpausing.

ResearchTree and friends call FinishProject. A SyncField is more expensive than a SyncMethod. If possible prefer SyncMethod/SyncDelegate. In this case I think you can do with the delegates in MainTabWindow_Research....