starship-olympics
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A fast-paced local party game with starships that battle in a 2d top-down arena
Should probably use a fisheye effect and be: 1) reactive to gravity wells 2) performant 3) antialiased 4) smoothly animated
the game could be quite heavy on high dpi screens and with lower-end GPUs
These are the sounds that pop up in my head: - [ ] dash (and charging)
Bump parameters need to be fine tuned to either produce reliable bumps when ships touch, or to give the feel of "enough speed" to bump. Also, a refactoring of stealing...
Taking inspiration from sportive competition like Diving. When we first introduce the concurrents in the arena we could show this to the UI 
Playtesters report stress or even strain sometimes. Maybe the gameplay is too tight and intensive. We should provide players more rest: - [ ] Remove/rework minigames that are too intense...
A good slam (one that gives point) should be graphically distinguishable from a rebound-only one