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A fast-paced local party game with starships that battle in a 2d top-down arena

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Should probably use a fisheye effect and be: 1) reactive to gravity wells 2) performant 3) antialiased 4) smoothly animated

enhancement
vfx

the game could be quite heavy on high dpi screens and with lower-end GPUs

enhancement
critical
accessibility

These are the sounds that pop up in my head: - [ ] dash (and charging)

sfx

Bump parameters need to be fine tuned to either produce reliable bumps when ships touch, or to give the feel of "enough speed" to bump. Also, a refactoring of stealing...

Taking inspiration from sportive competition like Diving. When we first introduce the concurrents in the arena we could show this to the UI ![image](https://user-images.githubusercontent.com/6097015/119229791-cf370c80-bb19-11eb-9635-840b25149883.png)

Playtesters report stress or even strain sometimes. Maybe the gameplay is too tight and intensive. We should provide players more rest: - [ ] Remove/rework minigames that are too intense...

enhancement
critical
game_design

A good slam (one that gives point) should be graphically distinguishable from a rebound-only one

enhancement
vfx