Results 228 comments of Fedor Logachev

Sure I am! But as far as I remember POINTS are not supported by all the target GL versions and it might require some complicated software emulation, so it might...

Thanks for pr! Will look closely into this after 0.4 merge!

Follow up from todays Discord discussion in addition to @nokola's comment: Problems with current implementation: - gl.js requires manual hosting and updating - no version check and weird errors when...

The most difficult thing here - to get a mac! :D Working on this though However there are two other backends on the list that I am prototyping right now:...

IOS/Metal is literally next on my list implement for miniquad :) Any help or implementation proposals are highly welcome! I still do not know enough about IOS for any constructive...

and the initial IOS support just got merged > Figure the build pipeline turned out that was the easy part: https://github.com/not-fl3/miniquad/#ios yes, just cargo build is pretty much it >...

I agree, `Shader::new()` should return Result with error message.

Hi! Nice to see you there! :) Short disclaimer: I would like to make `sapp` usable outside of miniquad and am fine with library redesign towards that goal. But keeping...

I believe going with `sokol-app` and linking with C-api of `sokol-app` is the less painfull way to deal with MacOs. But, yeah, I need a mac to test. Going to...

Is it `notfl3/cargo-apk` (https://github.com/not-fl3/miniquad#android) container?