noorbeast
noorbeast
There is no compile error, the scripts just fail to load with the reported message against the panel object. I think there are update changes to VRTK.
Yes ;VRTK is set per the Platform Custom Defines. Yes it is working fine for me also in 2017.1.0f3 and SteamVR 1.2.2 without VRTK. I am not keen on messing...
I downloaded the commit update to 2017 you just made today, started from scratch and noted the following when using the Asset store version of VRTK: Assets/CreateThis/Scripts/VRTK/CreateThis_VRTK_Interactable.cs(10,30): warning CS0672: Member...
Moscartong has the inventory basics here: https://github.com/moscartong/VR-Inventory
Thanks for that. Yes I had a play with the touchpad controller, but personally in terms of input it is nowhere near as intuitive nor gives as fine control as...
Yes I get that. What I am trying to convey is that using the whole controller as input, like the table drone example in the Lab, is really intuitive and...
Absolutely, sorry I was so awkward trying to describe what I meant. On 01-Jun-16 5:05 AM, StoneFox wrote: > @noorbeast https://github.com/noorbeast ah ok I see what you mean, > you're...
That is interesting. Everyone I have had trying out the drone in The Lab, including a drone pilot, have commented on how simple and well it works for them, though...
That is exceedingly helpful advice. It does flag some potential issues issues for something else on my todo list that I wanted to experiment with, motion cancellation for motion simulators,...
Yes @x-mugen-x that is a good summary of what I had in mind.