noooway
noooway
Hello. I've tried to download "Engine (x86_64) + Game (131.2 MB)" package from http://flarerpg.org/index.php/download/ . After unpacking and running ./flare.sh I've got notice of several missing libraries (the game won't...
> The Linux binary that we provide is built on Ubuntu 16.04 LTS. I'm not sure if it's appropriate to bundle some of those libs. I think we could add...
> Several times you accidentally used ".x/.y" instead of "_x/_y" > There is a ball.position_y that should simply be ball.y Indeed. I'll try to fix that.
> I just started looking through this. First, thank you for putting the time and energy into this. Thank you for your interest and for reporting the issues! > It...
>I just tried to compile the final project just to see what it's supposed to look like and there was an error. The love.audio.newSource() in main.lua (line 3) is missing...
> When using HC to rebound the ball, sometimes (when frame rate drops) the ball can ignore wall collision response, causing some weird behaviors… like losing the ball. Yes, this...
> when the speed of the ball increases the ball sometimes goes beyond the walls. Yes, the current collision detection algorithm doesn't work correctly for objects moving at high speed....
> Are you also going to write the appendices about classes implementation ? I would be very interested in them. Yes, I have been thinking to write a couple of...