LuDong
LuDong
发布包只有arm arm64, 没带x86
之前可以的,现在不知道。有需要可以拿模拟器试试,不过有bug也不维护了, Unity都不理了
印象中只有这里? https://github.com/noodle1983/UnityAndroidIl2cppPatchDemo/blob/master/Assets/AndroidIl2cppPatchDemo/Editor/AndroidBuilder.cs#L15
才看到, 更新, 接口加了几个参数, apk从streamingDatapath里面取了
还有问题,下面跟
说的可是这段 ` using (AndroidJavaClass unity_player = new AndroidJavaClass("com.unity3d.player.UnityPlayer")) { AndroidJavaObject current_activity = unity_player.GetStatic("currentActivity"); AndroidJavaObject pm = current_activity.Call("getPackageManager"); AndroidJavaObject intent = pm.Call("getLaunchIntentForPackage", Application.identifier); intent.Call("setFlags", 0x20000000);//Intent.FLAG_ACTIVITY_SINGLE_TOP AndroidJavaClass pending_intent = new AndroidJavaClass("android.app.PendingIntent"); AndroidJavaObject...
alarm_manager可以减个几百毫秒, 但是不顶什么事
只是改了intent的flag? 我试试
加了build script了
Well, I do this on purpose, by hardcode. As it is found some configuration will lead to error/dead loop. I have fixed all I found, but there are still some...