nonamebatbai

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> This task involved generating a `Font Asset` and putting it into an `Asset Bundle`. > > * The `Font Asset` should be generated using the same version of TextMesh...

> You can try this, but I will say this: I do not remember which version of TextMesh Pro I used when I generated those bundles, and this is definitely...

> @nonamebatbai Can you give me sdf fonts with Vietnamese characters ? ok. trao đổi qua discord nguyễn đình đức#3035 . discord gametiengviet tôi tìm bác mà không thấy

> Yes, because you just need a version of the Unity Engine and TextMesh Pro that is compatible with the one used by the game when generating the font asset...

> The only two types of fonts used by the plugin are: > > * OS installed fonts (Unity default) > * TextMesh Pro fonts (Which requires a special asset)...

> It's simply fonts that has been installed in your operating system. For windows they are located in `C:\Windows\Fonts`. I am not sure which limits there exists to which font...

> You simply drag a font that you downloaded anywhere online into your `C:\Windows\Fonts` or right click on it to install it. > > Once installed you should be allowed...