noita-player

Results 7 issues of noita-player

Immunity debugger is completely obsoleted. x64dbg+scylla/titanhide is what should be taught in courses desiring a GUI debugger w/ anti-anti-debug. win7 is also end of life and declining in market share.

Problems: - [ ] Needs to support: output to stdout, out to file, and both at the same time. Electronbridge might need stdout. #62 - [ ] Different debug levels,...

Most likely due to trying to match MAC addresses, zerotier adapters are skipped. winpcap will disable itself after not finding the adapter. Need to implement alternative to looking for matching...

Switching between Machina and SharpPCAP calls .Stop() on Machina's TCPNetworkListener, below: https://github.com/ravahn/machina/blob/master/Machina/TCPNetworkMonitor.cs#L107 Infrequently, the .wait(100) fails and they don't kill their task. Eventually, you get a crash when they attempt...

We should ReadOnlySpan in most places instead don't work on this issue until parser is more stabilized, probably ![image](https://user-images.githubusercontent.com/56001276/167336458-fad53880-c5ac-4f44-b857-607127f3f9bf.png)

**Branch or Release** main 2.x **Game and Engine Version** all **Describe the bug** Use of C++ coroutines in iterating UObjectArray is causing allocations in a hot path, and making MSVC...

**Branch or Release** main 2.x **Game and Engine Version** all **Describe the bug** Currently async APIs will execute the same lua_state in a separate OS thread. Two instances of lua_newthread...