nodscher

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I think it would be good enough if just the number of frames would be configurable (like 500 instead of 10.000 frames)

If this is easy enough to implement it would be nice, but it would be fine without

Ok sorry for wasting your time on those replies then. That sounds great

I thought about it myself a little. Isn't that solvable by dynamically changing the max_size based on the fps (`f/s*s=f`)? That keeps all frames equally weight and gives seconds as...

actually it would be way smarter to base it of the already calculated `avg` fps. But that goes beyond my C++ skills

Yes It's the same thing but with the units