Nobuyuki

Results 17 issues of Nobuyuki

Godot 3.5.1 stable Metadata Inspector v0.2.1 Some time after enabling the plugin I noticed that certain events were being consumed by the inspector without releasing them to the editor, in...

Clearing the buffer won't occur if Godot thinks it's still open and playing. This is probably async which might be why it fails and leaves garbage behind on a hot...

Channel mute buttons don't respect the state of the channels after a song is called to `reset()`. This is because channels are "refreshed" in a lazy way (by replacing their...

Probably related to `draw_string()`. Consider attempting drawing with labels or a custom method

wrap_x, wrap_y layer properties don't work when loaded using the tilemap loader. Setting properties to "true" in Tiled does reflect that the internal property for wrapping is updated, but it...

Note: _StripDir doesn't appear to be used, but ExtractDir is used here. To avoid brl.filepath import, I've thrown the function into this file. However, I don't see an issue with...

When adjusting alpha on a pixel from the color picker it's quite easy to "whiff" the alpha bar and replace your current color with black because the SV box's area...

bug
colorbar
good first issue