Christoph Aschwanden

Results 16 comments of Christoph Aschwanden

Yes, I can confirm the 32bit binaries are not working (tested via 64bit Windows 10). Running a 32bit JVM via the default method, i.e. OpenGL directly, works. However, running ANGLE...

Late to the party! This is a library, so for compatibility's sake, let's keep it at a low Java source version. Some stuff might not work (Android doesn't fully support...

We should probably also thing about the user of libGDX. By users I mean other developers that use libGDX. They can use Java 8, 11, or whatever they like. It's...

All I am saying, we should probably ask the developers that use libGDX if there are any concerns. We are forcing an update that might cause problems for some.

How about we make a news announcement with the pros & cons on libgdx.com? We should make sure to post it on Twitter too to get some feedback? I am...

> No one has even come close to making libGDX, as Java, run on those consoles. Orangepascal has managed to automate it for Switch. I believe he cross-compiles to C#...

> If the cross-compiler were part of the libGDX project, then we could make changes with it in mind, but it is not. They were. https://www.badlogicgames.com/wordpress/?p=2450 > I say you...

You are making an interesting point. 1. if the `handlePurchase` method is indeed being called on the **main thread**, we potentially block the UI which is no good. Can we...

`handlePurchase` should **not** be called using the libGDX main thread. Otherwise, sending the data to a server would block the UI as you correctly mentioned. Updating the UI on the...

@alex-dorokhov Maybe my message(s) are coming over a little hard? This isn't a criticism of your solution. Your solution is perfectly fine. The same goes with the existing solution which...