Nicolas Merget

Results 70 comments of Nicolas Merget

We updated the release process you should find the editors and templates [here](https://github.com/Geequlim/ECMAScript/releases).

I didn't test the voxel module, but in general, it is possible to use GDScript and JS/TS. I have an example with a [GDScript](https://github.com/nmerget/gott/blob/main/scripts/gd/Bla.gd) and [TS](https://github.com/nmerget/gott/blob/main/src/test.tsx) file. The important thing...

I hope I understand the issue. I used this [tutorial](https://docs.godotengine.org/en/4.1/tutorials/scripting/resources.html#creating-your-own-resources) to reproduce what I think you want to do. The main point is that you need to use `@properties` for...

[Here](https://github.com/nmerget/gott/blob/main/src/papaparseTest.tsx) is a working example. I use TS here and compile all `npm_modules` I use to a script which will be built by `esbuild`. Besides this, you could use https://unpkg.com/[email protected]/papaparse.min.js...

I created a [testing project](https://github.com/nmerget/gott/blob/main/package.json#L10) which uses `esbuild` directly, without the need of `build.js`. You can check it out :)

@samijaber any chance that you find some time for this PR?

@samijaber, this is still open, would be great if you find some time to comment the PR 😅

You are right this isn't working at the moment. I tested it and found out that the functions of `FarmerCard.jsx` aren't called when the node is inherited. It only works...

So based on [deepl](https://www.deepl.com/translator#zh/en/%E5%8F%91%E7%8E%B0%E5%B7%B2%E7%BB%8F%E6%9B%B4%E6%96%B0%E5%88%B0%E6%94%AF%E6%8C%813.5%E4%BA%86%EF%BC%8C%E5%A5%BD%E8%80%B6%EF%BC%8C3.5%E7%9A%84%E5%AE%98%E6%96%B9%E4%B8%8B%E8%BD%BD%E6%BA%90%E6%9C%89%E5%AE%89%E5%8D%93%E7%BC%96%E8%BE%91%E5%99%A8%E7%9A%84%E7%89%88%E6%9C%AC%EF%BC%8C%E6%89%80%E4%BB%A5js%E7%BB%91%E5%AE%9A%E5%8F%AF%E4%BB%A5%E4%B9%9F%E6%9E%84%E5%BB%BA%E4%B8%80%E4%B8%AA%E5%AE%89%E5%8D%93%E7%BC%96%E8%BE%91%E5%99%A8%E5%90%97%EF%BC%9F) this is about the android editor. There is no github action which [builds the editor for android](https://github.com/godotengine/godot/blob/master/.github/workflows/android_builds.yml). Thats the base for the pipeline. But I found...

@TheColorRed can you check this branch: https://github.com/Geequlim/ECMAScript/pull/190 I don't get any errors in VSCode, so it might be okay.