Nick
Nick
:+1: Definitely behind this. Do you recall what callbacks you needed? [Cannon's implementation](https://github.com/schteppe/cannon.js/blob/master/src/objects/RaycastVehicle.js#L134) appears to update the vehicle every step.
The idea of creating a separate `systems` array to track vehicles didn't make much sense to me until I looked at the `RigidBody` implementation- not only does it track values...
Thanks, that's some good info. Could you give me a rough example of how the `SliderConstraint` solution would be implemented? Specifically, how would force be applied to the object in...
@mgreter Thanks! This is exactly what I was looking for :+1:
:+1: The example should be updated.
This aged nicely 👍
> My motivation for potentially using Cannon.js is that I strongly prefer native JS over stuff compiled with emscripten, and also that the examples using Ammo crash in Android Chrome,...
@chandlerprall Interesting- I saw the v2 branch of Physijs but it doesn't seem to have been worked on in a long time. I'm definitely curious to know more about your...
Sure, and if you try to offer a single API layer over multiple engines you run into issues like this one. Some of the unique features of these engines are...