nlapinski
nlapinski
I could take this up - let me know if you have some guidance on how you would like to format stuff. I'm looking how the D1 jsons were made...
You can handle the filtering in the shader method with some number of weighted lookups on the texture then blend. (I'm not sure this works for scaling down?). ```/* SDL_PIXELFORMAT_INDEX8...
I had this same issue - there was a resolution on the discord that used the win32con.LWA_COLORKEY windows attributes for windows, but it provides edge alias artifacts on bad keys,...
Try and null terminate your strings. This worked for me implementing a renderer in GDI ``` void r_draw_text(const char* text, mu_Vec2 pos, mu_Color color) { char buff[1024] = { 0...
 aand the fix 
llvm-ml will compile MASM under msys2, if uasm is not working. the flags are odd and not documented it seems, but this will make your obj `llvm-ml --assemble main.asm` Then...