Krisztian Nagy

Results 99 issues of Krisztian Nagy

make it possible to define custom acceleration times for spacecraft classes (so e.g. the Libra can accelerate to higher speeds)

t:feature

Instead of axis / button indices, a mapping should be defined for set joysticks / gamepads to provide meaningful names for the user (tilt left / right / forward, rotate...

t:feature
a:control

add the possibility to set the maneuvering computer to continuously match the speed of the target

t:feature
a:control

There should be only one text layer (the same one used for the distance indicator), that is full screen, and text areas should be added instead using the current layouts....

t:optimization
a:HUD

HUD components should be defined which encompass related HUD elements and TextLayers / CanvasTexts so that the HUD code would be better structured and less redundant they should also be...

t:refactoring
a:HUD

use color / animation / sound effect whenever a weapon finishes aiming towards the target

t:feature
t:content
a:HUD

audio-visual feedback should be provided to the user on successful hits a cross-like shape can flash around the cursor

t:feature
t:content
a:HUD

the user should be able to change mouse / joystick binding from the controls screen could be implemented with combo boxes showing all the possible controls for that input type...

t:feature
a:menus
a:control

By double tapping the move buttons / holding a secondary button, a short acceleration boost should be activated, to help with evasion and allow more advanced and interesting maneuvers

t:feature