nitroinferno
nitroinferno
I am having a similar issue. I do not have BOX64_DYNARC_STRONGMEM set to 1. Details from box64 --version: Dynarec for ARM64, with extension: ASIMD CRC32 PageSize:4096 Running on Cortex-A72 with...
@ptitSeb How do I run the valheim service with BOX64_DYNAREC_STRONGMEM=1 from terminal? For example I run the server exec from valheim.service, and typically do 'systemctl start valheim' right in the...
> > @ptitSeb How do I run the valheim service with BOX64_DYNAREC_STRONGMEM=1 from terminal? For example I run the server exec from valheim.service, and typically do 'systemctl start valheim' right...
Did a bit more digging - after my server ran for 40hours straight, no issue hosting up to 3 players at different times. Until silently crashing again at 40 hours,...
I believe there may be 2 issues at hand. The crashes on initialization / startup sometimes generate the mono_crash.mem files (these crashes are RARE - at least in my case)....
> Thanks for those analysis, that some interesting stats. > > It seems this is some multitasking issues. My feeling is that `BOX4_DYNAREC_STRONGMEM` is the main parameter to tweek (values...
> My server is encountering a crash after 5-15mins which subsequently throws a "failed to connect" when trying to reconnect. We end up needing to restart the server to connect...
Looks like the issue is stemming from line #9 in shaders\lib\core\fragment.h.glsl The regular shaders\lib\core\fragment.h.glsl has: ``` #if @waterRefraction vec4 sampleRefractionMap(vec2 uv); float sampleRefractionDepthMap(vec2 uv); #endif ``` new one has: ```...
Well I got the game to load after fiddling with some of the files after parsing through numerous errors on startup the result:  This is way beyond...