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Shoot a player near an opponent's SkullHole, so that their skull touches the hole. A skull of the wrong color is lighted up, and score is given to the wrong...
This could be only done when shoot_bombs is refactored and linked to all weapons.
It would be very useful to have support for the `ellipse()` method. Specs: https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-ellipse
Crash in a diamondsnatch level crowded with diamonds: Trying to assign value of type 'Treasure.gd' to a variable of type 'ElementSpawnerGroup.gd'. https://github.com/notapixelstudio/starship-olympics/blob/godot4.x/godot/godot4/arena/managers/SpawnerWaveManager.gd#L55
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