BUG: wrong origin location in orthoview, update OrthoSlicer3D._set_position in viewers.py
correct a bug with image.orthoview() from class nibabel.viewers.OrthoSlicer3D
There is a wrong selection of indices from original data using the inverse affine transform, leading to weird selection of voxels
This bug is also related to strange behavior with special acquisition, for example with small animal settings such as rodents where PA and IS axis are transposed (LSA system), leading to wrong location of origin (0,0,0) with image.orthoview()
For example, this small example will generate wrong localization of the referential with the main code and will result in good representation with the proposed correction:
data1 = np.random.rand(20, 20, 40)
data1[10, 10, :] = 0
data1[10, :, 30] = 0
data1[:, 10, 30] = 0
aff1 = np.array([[1, 0, 0, -10], [0, 0, 1, -30], [0, 1, 0, -10], [0, 0, 0, 1]])
nib.viewers.OrthoSlicer3D(data1, aff1)
Thanks for this! Would it be possible to get a test that clearly demonstrates the error before and is fixed after?
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Thanks for this! Would it be possible to get a test that clearly demonstrates the error before and is fixed after?
Hi Chris,
You can try this code in a module for example test_ortho.py:
import matplotlib
matplotlib.use('Qt5Agg') # or any functional backend.
import matplotlib.pyplot as plt
import nibabel as nib
import numpy as np
data1 = np.random.rand(10, 20, 40)
data1[5, 10, :] = 0
data1[5, :, 30] = 0
data1[:, 10, 30] = 0
aff1 = np.array([[1, 0, 0, -5], [0, 0, 1, -30], [0, 1, 0, -10], [0, 0, 0, 1]])
o1 = nib.viewers.OrthoSlicer3D(data1, aff1)
o1.show()
This creates a 3D array containing random values, with more elements in the third dimension than in the others dimensions. Values for the axes of the frame of reference and origin at (5, 30, 10) are set to 0. The affine transform to the RAS system associates LR with dim 0, PA to dim 2 and IS to dim 1.
\mbox{Aff}_1 =
\left(\begin{array}{cccc}
1 & 0 & 0 & -5 \\
0 & 0 & 1 & -30 \\
0 & 1 & 0 & -10 \\
0 & 0 & 0 & 1 \end{array}\right)
using OrthoSlicer3D the referential in green should override the black lines in the volume. The visual result of the use of this code is given in Fig.1 : a) with the initial version of the code, the green lines are not aligned with the black lines in the volume. b) with the proposed correction, the green lines are aligned with the black lines in the volume.
Fig.1
It seems to have other bugs in the OrthoSlicer3D that I try to fix. This will be proposed in other pull requests.
Hi @gjpcbecq! I'm going to try to turn your MRE into a test.
Apologies for taking so long to get back to this. I'm commenting here to try to pressure myself to spend some time on it. :-)
Okay, so I've had a go at reproducing this, and your fix resolves the initial placement at the origin, but if you attempt to click around to other locations with the mouse, you no longer go the place you click. Removing your patch makes the mouse work.
So I think there's something more fundamentally wrong here. It's possible that we just need to do the inverse of this in the _on_mouse() function... I'm going to spend a bit more time on this, but if you have a chance to look at it, feel free to take a stab.
Thank you Chris for working on this. I was working how to check for the data in the axes for the test, but your solution is very nice. There is yet the problem with the _on_mouse function. I am working on it and I will propose you next week a solution in a new pull request with a test on the test_viewers.py to check it. Best regards, Guillaume