Ryan Huggins

Results 4 comments of Ryan Huggins

My solution for this was to create a `NestedArray` class with an Array/List inside. It's a bit unwieldy (adds an extra layer of depth to the inspector hierarchy) but at...

If you go into the NaughtyAttributes codebase, find PropertyDrawerBase.cs, and replace GetPropertyHeight with this, it will fix it. ``` sealed override public float GetPropertyHeight(SerializedProperty property, GUIContent label) { bool visible...

I'd still love to see this feature!

Is this something the tiled team plans to implement? Managing multiple rule layers just to add multiple layers is definitely a hassle right now.