Results 79 comments of Nice Zombies

I think you are right. But it could also be RTID() or null (RTONSParser).

Where did you find 0x29 & 0x29, as they might not even exist?

Firstly RETON seems to have sorted the keys which is not supposed to happen, this might shuffle #comments around. However a much bigger problem seems to be the fact that...

Well, I think the format is not so strict as first imagined. You don't have to use the predefined datatype, but you do have to respect the RTON format. Maybe...

If you want to edit your pp.dat for online use. You could reset PVZ2 and then add your modified pp.dat.

Yes, it has the same "protection": whether the keys are in the correct order and the data format is correct. You can try this converter: https://github.com/Nineteendo/PVZ2tools/releases/tag/1.1

Ehm, I'm going to try to make sense of your code if you don't mind. Because this is not complete.

Also is it possible that texture format 3 is RGB556? In pvzfree for Android.

[Rsb](https://www.mediafire.com/file/s238zl6ste4serw/pvzfree.rsb.zip/file) [PTX from rsb (1580x640)](https://www.mediafire.com/file/ahh99aaixyg63d5/BACKGROUND1UNSODDED.PTX/file)

Hmm, you're right. I thought it was RGB556 (so 6 bits for blue). But now fixed, thanks.