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Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses

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I have built the project successfully with windows but the executable or what should I do next? This is a successful build prompt ``` Waf: Leaving directory `C:\Users\Administrator\source-engine\source-engine\build' 'build' finished...

This bug is described in the Discord link provided. https://discord.com/channels/672055862608658432/1285170157026541569 Thank to the developers for everything they have brought us, but there is a small issue. After my testing, this...

``` LINK : warning LNK4075: ignoring '/INCREMENTAL' due to '/LTCG' specification fatal error C1047: The object or library file 'F:\\Git\\github.com\\nillerusr\\source-engine\lib\win32\amd64\\libjpeg.lib' was created by a different version of the compiler than...

Basic implementation of GamepadUI from EZ2. Tested on HL2. Cant test on Episodic. Doesnt work on Portal for some reason. Other games: Idk

Maybe it's difficult but i think porting Source Engine is actually possible, for example Source 2 has an iOS version [(Dota Underlords)](https://developer.valvesoftware.com/wiki/Dota_Underlords).

I compiled Portal and Half-Life 2 for Windows 64 bit release build using Visual Studio 2022, and while having raw input turn on, the mouse doesn't work. I didn't change...