nikitalita

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I remembered @Kitrinx talking about adding capital tone feedback: ``` Im pretty sure I could turn any model of sc55 into one that can do capital tone fallback the way...

Not easily, anyway. The keys are not stored in the Optimized Translation files, only their hashes, and the key can be literally any string and stored in any resource. So...

> How can I get the necessary hashes behind the translation strings? And how can I match the hashes to the translation strings themselves? > We have a class that...

if you want a list of the translated messages (NOT the keys), you can just run it through project recovery and give him the resulting CSV; if you need the...

> > if you want a list of the translated messages (NOT the keys), you can just run it through project recovery and give him the resulting CSV; if you...

can you post your recovery log so that I can see if one was exported?

that's the log, yes. I don't see a csv being exported; which game is this from? I'll decompile it myself to figure out why it's not doing it.

Found the underlying issue; KernelBase.dll changed in the Insider build. Log on Windows Build 20221 (insider): ``` 21316 do_inject 185 System: ver=6.2 0.0 arch=9 cpus=16 cpu_type=8664 page_size=4096 21316 do_inject 190...

patched version is here: https://github.com/nikitalita/clink/tree/v0.4.9-insider-fix_mridgers

excellent! Thanks @chrisant996 !