nikitalita

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Excellent! Thank you so much!

Bumping this again, as I still need this.

Not really sure, but we were writing the boot sectors wrong in the first place, it’s likely that the test had similarly wrong parameters.

I went back and actually checked; The test was correctly failing and I'm not calculating the boot sectors correctly for hard disk emulation. @LTRData I would advise reverting the test...

Uggggh, I think see the issue. I had thought that I was calculating the sector count wrong because the test was reporting 512, but the test assumed the boot IMAGE...

We're in the middle of a big rewrite on the language server, and we'll definitely take a look at making 64-bit builds available. I think the main issue with it...

Can you post the debug server logs from the Documents\My Games\Fallout4\F4SE directory?

Hmmmm. It might be conflicting with one of the mods that you're using (you seem to be using a bunch). Try this: turn off all the F4SE mods (listed below)...

also, can you put this pdb for fallout4 in your game directory? This will get us better crashlogs with better stacktraces: https://mega.nz/file/k1hQRbJT#1Z_5ENccXu5pFg5-DFC2g_MeDh2yAnrcWSK9XjXiBp0

We had a similar issue in Caprica with Skyrim scripts that we solved by loading a fake “scriptobject” class that all the base classes derive from. We might be able...