Nikita Tomilov
Nikita Tomilov
This is the link for Enhanced session mode how-to https://debug.to/1035/hyperv-windows-10-full-screen-mode
The proposed solution for OpenGL from the Readme (https://www.microsoft.com/en-us/p/opencl-and-opengl-compatibility-pack/9nqpsl29bfff) did work, and I was able to run Minecraft on the VM as well. However, I do not have any other...
@jamesstringerparsec Even though I do have hyper-v adapter disabled, it still defaults to 1024x768 video even when connecting via Parsec (sorry for ru-RU locale)    Apart from that,...
> My Minecraft still pops up with the OpenGL error even though ive install the proposed solution. Did you do anything special or did you run java or bedrock? @Izooc...
@Izooc I found a bit more interesting facts This is 1.16.4 running  And, fun fact, even 1.18.1 is running:  However, right now I am logged in to VM...
> @jamesstringerparsec Even though I do have hyper-v adapter disabled, it still defaults to 1024x768 video even when connecting via Parsec (sorry for ru-RU locale)  @jamesstringerparsec However, when Hyper-V...
Hi! I second this question. @marekmasek It is possible to scroll horizontally if you adjust the arduino's built-in mouse library. I've made a separate repo with this library, and for...
@marekmasek Hello, sorry, I've made a very stupid bug in the library. I fixed it, and now the code shall work as expected. Feel free to update the lib and...