nigelkp9
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nigelkp9
After converting the quaternion to a euler vector using ThreeJS, I am left with a vector that has unusual axis. For example, when the Thingy:52 is being spun in a...
Looking at decodeRotationData() in RotationMatrixOrientationSensor.js the matrix data points all come from the same getInt16() index, which appears to be wrong