nicolab28

Results 18 comments of nicolab28

What I would like to do is use either a png or a grayscale image, If it's white, it's opaque, if black, transparent ... Like a layer in Photoshop. To...

Not everyone necessarily needs real-time rendering ... Performances halved, that may be fine. Sometimes we need to do semi opaque, or gradient lacquering. ![maxresdefault](https://user-images.githubusercontent.com/56133081/82300874-bac8ad00-99b7-11ea-90e5-e70e675275fa.jpg)

Thank you very much, I looked a little, and I'm starting to understand some stuff. However, I was talking about zbuffers gbuffers. Bitmaps which store the depth information, material identifier...

thank you so much! I think it's a mandatory feature

I succeeded, but not without difficulty! So thank you to Jaxry for your explanation in my other issue, which you did not answer, where are the buffers ... Coming back...

Here is the build version: [Raytracer 0.9.0 with IOR support.zip](https://github.com/hoverinc/ray-tracing-renderer/files/4600236/Raytracer.0.9.0.with.IOR.support.zip)

I have a camera gap, I'm not sure why yet. Maybe because of the vertical / horizontal FOV ... I just made a scale of the image, we see the...

I seem to have found a bug. I'm not sure yet, but I have the impression that when opening glb files, the creation of materials is not done correctly. Ditto,...

I have hard-coded this code: ``` if (typeof window.screenShot == "function") { if (window.doScreenShot){ window.screenShot(); window.doScreenShot=false; } } ``` At the end of the function drawTile() ``` if (isLastTile) {...

I don't think I'm using the very last one, but I don't see why it won't work?