Niclas

Results 13 comments of Niclas

Yeah 3.4.1 seems to have worked. But how do I prevent it from autoupdating? I don't see any option like that, but I assume it did cause I never updated...

I keep getting this error, which I guess is a good sign that it can't update :P > Unhandled Promise Rejection > Error: Could not get code signature for running...

To author: Please have auto updates as an option as well, to prevent future issues like this. Thanks :)

Thanks, however with the example code, I get the same issue, but with "Reload" on the bottom. ![image](https://cloud.githubusercontent.com/assets/3955579/25690560/b7f95098-3092-11e7-92a9-0e1eeec91bf9.png) However the example had "react-native-cookies", which I had to remove to get...

Thank you, I found the error message: ld: warning: object file (/Users/niclas/Library/Developer/Xcode/DerivedData/Glossyday-hfuikwdujpqjbafwemyoeitvxizj/Build/Products/Debug-iphonesimulator/libRNCookieManagerIOS.a(RNCookieManagerIOS.o)) was built for newer iOS version (9.3) than being linked (8.0) Our hope was to build an app...

Weird, let me know if you find a solution. Are there any other WKWebview components?

Thanks, I never got it working, but I'll try this out when we get back to the project. We used Swift instead, due to this :)

I realize this is not a bug in this code, but a problem with the builder_osx in the Steamcmd package. But it's still a problem for me as a mac...

From my further tests on a local VM, the config.vdf doesn't seem to be neccesary, it's being recreated if i delete it, then run the login command. This command launches...

I seem to have fixed it with the tips from https://docs.unity3d.com/Manual/DomainReloading.html ``` using System.Collections.Generic; using TMPro; using UnityEngine; namespace CharTween { public static class CharTweenerUtility { private static Dictionary Tweeners...